![]() You should have a fully functional avatar for Beat Saber, but don't hit that export button yet, we still need to give it the finishing touches. Add the 3 targets you just created to the IK Manager of your choice. Select your Avatar, the one that is blue in my previous image, and add some components to it: First you'll need VR IK and IK Manager, or you can use IK Manager Advanced if you want to change the IK settings. If you need to move Head, LeftHand, or RightHand AFTER you've already placed the targets, you'll need to delete the targets and add them again after you're done moving them. You will need to copy FinalIK.dll and DynamicBone.dll from the game's installation folder into the Assets\Libraries folder of the extracted zip before opening the project in Unity to get it working. This zip contains a barebones Unity project to get started with creating avatars. To finish up, hit w and click Clear User Transforms (All), this will reset the hand's pose.ĭownload and extract the BeatSaberCustomAvatars-vx.x.x-UnityProject.zip from the Custom Avatars Release. This will create a shape key for closing a fist. When you've gotten the desired look, click Pose To Shape Key. Right Click to select the bones, use SHIFT to select multiple. ![]() With pose mode enabled, you'll be able to position the bones to your liking. We'll be using the CATS blender plugin, If you don't have it installed, download it here. ![]() To add one, we'll be using blender again, now I know I said we were ready to export, but I'm like 12 and have the attention span of So you don't want your waifu to hold the sabers through the sheer power of plot armor and sticky hands, but she doesn't have a fist shape key. Shape Keys: Turning Bad Touch into Good Touch It is narrated by Megalon since a freak accident took away my ability to speak and edit videos. There is a video of me creating an avatar if you'd like something to follow along with. This guide will start at the point when you're ready to export a fbx file to use on Unity. If not there's plenty of tutorials out there. I will be assuming you have a basic grasp of blender and Unity and have made avatars for VRChat in the past. If you run into issues don't be afraid to ask in the #pc-3d-modeling channel in the BSMG Discord Introduction Īlright boys and girls, your favorite Assistant is going to teach you how to take your favorite anime models and put them into 3D Osu! Your avatar will take 10-15 minutes to prepare before appearing in your VRChat account.This guide may have outdated fragments.If you are already logged into your VRChat account (see the second picture below), a new window will open asking for permission to connect your VRChat account with your newly created Ready Player Me avatar - click yes, located in the bottom right-hand corner If you are not logged into your VRChat account - a login window will appear asking for your VRChat credentials - enter them and click login. A screen may pop up asking you to create an account to save your avatar to use on other platforms - you may create an account or click the 'X" located on the top right-hand corner of the pop-up.If the generated avatar does not need editing or you have finished editing your avatar - click next - located on the top right-hand corner of the screen A custom avatar will appear that you can edit to your liking by using the icons on the bottom of the screen (skin tone, clothing, eye color, etc). ![]() Once you have a photo you like - click accept.Click the camera icon to take a picture of yourself.Your browser may ask for permission to use your web camera - click allow.Navigate on a computer with a web camera to.
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